Game Programmer Resume

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Game programmer resume sample

[First Name] [Last Name]

Contact Address: [street]

[Country] [City] [State/Province] [Zip Code]

Contact Number: (012)-345-6789

Email Address: [[email protected]]

Career Objective:

Detail-oriented, motivated, and enthusiastic Game Programmer with more than 5 years of experience in programming, developing, testing, troubleshooting, and updating game applications for computers, video game consoles, and mobile devices. Capable of documenting and debugging gaming codes as well as implementing new features in games. Possess excellent communication, creative thinking, programming, multi-tasking, team-working, analytical and problem-solving skills as well as ability to keep up with latest gaming trends and developments.

Summary of Skills:

  • Thorough knowledge of game programming, development, optimization, and architectures, software design and mobile application development, testing techniques, debugging and troubleshooting methods, documenting game designs and codes as well as creating game prototypes
  • Good mathematical skills as well as proficiency with object oriented languages such as C++, C# and Java
  • Working knowledge of standard game development software such as Unity, Unreal Engine 4 and Construct 2 as well as various code editors and testing tools
  • Strong analytical as well as creative and effective problem-solving skills
  • Excellent communication and presentation skills along with the ability to maintain good relations with team members and clients
  • Strong organizational and multi-tasking skills as well as the ability to work under pressure and make decisions quickly and effectively
  • Ability to work in a fast-paced and dynamic work environment as well as complete gaming projects within specified deadlines and budgets
  • Strong leadership and mentoring skills along with the ability to collaborate with a team of programmers, developers, game designers and artists
  • Ability to define and understand technical requirements as well as game design documents

Work Experience:

Game Programmer

Welsh Game Studios, Austin, TX

November 2017 – Present

  • Working closely with sound designers, game developers or programmers, QA professionals, visual designers and artists to develop and implement new game applications as well as update existing ones for desktop PC and mobile devices
  • Playing a crucial role in planning various game projects as well as writing and developing efficient, reusable, and reliable programs based on design requirements
  • Collaborating with the technical team to design compelling and new game features or elements such as animation sequences, interfaces, effects, and mechanics
  • Performing testing and debugging of game applications to identify and fix program issues as well as working with development team in making improvements such as updating, develop add-ons, expansion packs or new levels
  • Documenting technical or design specifications, gaming codes, release notes and bug fixes to support game development as well as working closely with lead engineers and designers to ensure overall project goals are met within specified deadlines
  • Providing support in coding, fixing related bugs, and implementing features for game applications
  • Generating scripts and storyboards as well as developing audio features for the game
  • Keeping up-to-date knowledge of latest advancements in gaming industry as well as contributing innovative ideas towards various aspects of game application design and development

Game Programmer

Alton Tech Group, Austin, TX

April 2015 – October 2017

  • Designed, maintained, and executed well-documented and extensible programs for high-quality and efficient game applications in compliance with established coding standards and best practices
  • Utilized UE4 and Unity game engines with C++ language to program mobile, AR/VR and computer games as well as worked with project lead to design major gameplay systems as required
  • Developed game prototypes and initial concept designs for technical and management teams as well as translated project requirements and specifications into efficient and robust code
  • Maintained project specific documentation for technical team as well as worked with designers, developers and senior programmers to create and modify game features and content as required
  • Developed schedules and determined milestones for gaming projects as well as ensured team followed current architecture and operating environment while solving complex technical problems during game production
  • Participated in reviewing designs and recommending changes for gaming software under development as well as provided support in testing and debugging programs for developed game applications

Junior Game Programmer

Avalanche Entertainment Inc., Austin, TX

December 2013 – March 2015

  • Wrote and developed application specific code based on design requirements as well as implemented new game features or functionality under the direction of programming leads
  • Worked with lead engineers and designers for designing, developing, and maintaining a suite of internal tools, templates and related systems to provide assistance with rapid and efficient game development process
  • Assisted in documenting technical specifications for gameplay systems and gaming codes for future references as well as in debugging and optimizing existing game applications as required
  • Worked under the supervision of senior programmers and produced game prototypes as well as created project schedules with accurate timelines
  • Collaborated with game designers, producers, developers and artists to ensure highest quality product as well as assisted in play testing


  • Bachelor’s Degree in Computer Science Austin Community College, Austin, TX 2013


On request.

See Also

Video Game Designer Resume

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