Game Audio Engineer Resume

[First Name] [Last Name]

Contact Address: [street]

[Country] [City] [State/Province] [Zip Code]

Contact Number: (012)-345-6789

Email Address: [[email protected]]

Stand out with Creative Resume templates guaranteed to give you an edge. Create Modern Resume or Google Docs Resume in minutes. Find out more regarding how to build a resume. Impress you future employer. Also, read inspiring Career Blog gives an inside view of work and workplace culture.


Career Objective:

An audio engineering graduate with thorough expertise in game designing and production techniques, intends to work as a game audio engineer in a leading entertainment house.

Summary of Skills:

  • More than three years of audio design experience in a video game production environment
  • Comprehensive knowledge of audio design and applications, art game audio techniques, DSP and voice management
  • In-depth knowledge of audio software programming and python programming language
  • Extensive knowledge of graphics, audio, networking, video, image and audio processing
  • Possess excellent oral and written communication skills
  • Efficient time management with strong organizational skills

Work Experience:

Game Audio Engineer
The Disnep Entertainment Group, Murfreesboro, TN
October 2014 – Present

  • Handling the tasks of designing and implementing full range of sound effects on games at the studio
  • Responsible for coordinating the work flows and recording sessions of technicians
  • Coordinating with the audio director to maintain style and approach of sound effects and music for assigned projects
  • Ensuring consistency and proper sound effects as per the characters
  • Developing and maintaining inter-departmental relationships
  • Working with designers, software engineers, and animators in the implementation of sound effects
  • Composing original music and providing direction in areas of music, voice and effects in recording sessions

Game Audio Engineer
Tomson Entertainment, Murfreesboro, TN
February 2013 – September 2014

  • Assisted audio engineers in implementing, debugging, maintaining, and optimizing code for audio systems and tools
  • Contributed creative skills in designing video games
  • Coordinated with artists and team leads and define game audio requirements for MMO, tools, and asset pipelines
  • Assisted the production department in defining minimum spec requirements and in balancing against capabilities of current systems
  • Facilitated communication between audio engineering and other departments
  • Performed the tasks of improving software pipelines and processes to increase the overall team productivity

Education:

  • Bachelor’s Degree in Audio Engineering
    ABC University, Murfreesboro, TN
    2012

Reference:

On request.