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Career Objective:
Intend to work as a computer game designer in a highly challenging organization on basis of thorough work experience of the domain and excellent grasp of software related to game design.
Professional and Personal Qualities:
- Highly experienced in computer games designing with involvement in different successfully executed projects
- Well versed with game designing standards, gaming trends and preferences
- Hands on experience of working with different game designing software packages and application
- Effective testing, debugging and troubleshooting skills
- Excellent communication, coordination and project management skills
- Adaptable to work under highly stressed situations and stringent deadlines
- Passionate to create a winning environment through consistent performance in every project
Work History:
Virtual Ground Games
Computer Game Designer
April 2013 – Present
Responsibilities
- Wrote game narrative, levels, content, character back-story, commentary and dialogues
- Developed visual setting and mood of the game with detailed emphasis on interactive interface
- Designed basic layouts and character sketches for different games
- Worked with graphic and sound design artists to develop background score and animation, character behavior and actions and other game play mechanics
- Coordinated with the testing team to execute testing on different parameters
- Resolved technical errors and bugs successfully and developed prototypes after final testing
- Assisted in packaging design of Game CD-ROM’s and designed cover graphics
- Implemented changes and designed advanced level for existing games and developed multi-player format for earlier single player games
Silicon Chocolate Technologies
Computer Game Designer
October 2010 – March 2013
Responsibilities
- Discussed and implemented different ideas into design process in association with graphic designers and game developers
- Designed overall theme for different games with detailed world design and content design
- Developed game play mechanics, levels, character behavior and features
- Developed advanced versions of old games and implemented new interface in every game
- Uploaded trial version on different promotional websites and solicited user feedback
- Maintained documents for all the projects and technical specifications of the games
Awards and Recognition:
- Won the Best Designer Award for “Sunset Riders” and “Cowboy Wars”
- Won the Innovative Gaming Design Award for “Ship Race Project”
Academic Qualifications and Certifications:
- Master’s Degree in Game Designing, University: California Central Technical University
Reference:
On request.